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dc.contributor.author McKnight, Lorrita L. en_US
dc.date.accessioned 2007-05-18T12:17:44Z
dc.date.available 2007-05-18T12:17:44Z
dc.date.issued 1999-05-01T00:00:00Z en_US
dc.identifier.uri http://hdl.handle.net/1993/1703
dc.description.abstract Shape blending is the process of taking two existing shapes and finding in-between shapes that provide a smooth transition from the first shape to the second. Shape blending can be divided into two main sub-problems: the vertex correspondence problem and the vertex path problem. This thesis looks at algorithms to solve these problems, and applies these algorithms to both polygons and Bezier curves. en_US
dc.format.extent 6469262 bytes
dc.format.extent 184 bytes
dc.format.mimetype application/pdf
dc.format.mimetype text/plain
dc.language en en_US
dc.language.iso en_US
dc.rights info:eu-repo/semantics/openAccess
dc.title Two-dimensional shape blending en_US
dc.type info:eu-repo/semantics/masterThesis
dc.degree.discipline Mathematics en_US
dc.degree.level Master of Science (M.Sc.) en_US


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