Two-dimensional shape blending

dc.contributor.authorMcKnight, Lorrita L.en_US
dc.date.accessioned2007-05-18T12:17:44Z
dc.date.available2007-05-18T12:17:44Z
dc.date.issued1999-05-01T00:00:00Zen_US
dc.degree.disciplineMathematicsen_US
dc.degree.levelMaster of Science (M.Sc.)en_US
dc.description.abstractShape blending is the process of taking two existing shapes and finding in-between shapes that provide a smooth transition from the first shape to the second. Shape blending can be divided into two main sub-problems: the vertex correspondence problem and the vertex path problem. This thesis looks at algorithms to solve these problems, and applies these algorithms to both polygons and Bezier curves.en_US
dc.format.extent6469262 bytes
dc.format.extent184 bytes
dc.format.mimetypeapplication/pdf
dc.format.mimetypetext/plain
dc.identifier.urihttp://hdl.handle.net/1993/1703
dc.language.isoengen_US
dc.rightsopen accessen_US
dc.titleTwo-dimensional shape blendingen_US
dc.typemaster thesisen_US
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