DLC: An interactive Museum of Technology & Digital Learning Centre for Winnipeg's exchange district
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Date
2020-08-25
Authors
Burns, Kleighton
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Abstract
This practicum involved the adaptive reuse of The Royal Albert Arm’s Hotel, a
four-storey building located on 48 Albert Street in Winnipeg, Manitoba’s culturally rich
Exchange District. Through the exploration of the site’s adaptive design potential, the
structure’s existing interior has been transformed into an interactive museum that aims at
bridging academia, coding, and the electronic arts. The implementation of interactive
design elements within the museum’s exhibits provides its visitors with a unique opportunity
to investigate the impacts surrounding the integration and societal acceptance of
technology, automation, and artificial intelligence (AI) systems.
The interactive museum establishes an inspiring interior for its visitors to learn,
appreciate, and discover the hidden passion surrounding technology. Additionally, this
museum focuses on supporting a constructivist learning environment by incorporating a
digital learning centre makerspace. The significance of the makerspace will foster an
interior environment that supports community engagement with those who are interested
in learning, testing, and sharing knowledge. This unique space will enable visitors to
engage with circuitry and become immersed through interactive learning and
introducing them to varying digital tools. This space will allow visitors to touch, feel, and
create new meaningful connections with technology and the museum’s message.
Furthermore, the makerspace’s approach to learning has challenged the traditional
methodology of a museum’s educational objectives into a dedicated environment, a
space that offers engaging activities which aim to achieve inclusiveness, public
engagement, participation, and creativity from the museum visitor.
Due to the rise of societal digitization and the broadening access to online
collections, museums are recognizing the need to shift from being collection-centered to
fostering community-centered environments that focus on meaningful engagement with
their exhibited content. The primary intention of this adaptive reuse project is to create
an engaging learning environment that responds to the digital era.
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Keywords
Interior Design, Digital Learning Centre, Interaction, Virtual Reality, Technology, Museum, Design