Development of a Video Game to Teach Engineering Ethics in Canada

dc.contributor.authorRoncin, Andrew
dc.contributor.examiningcommitteeFriesen, Marcia (Electrical & Computer Engineering) Wiens, John (Education) Shafai, Cyrus (Electrical and Computer Engineering) Van Eck, Richard (University of North Dakota)en_US
dc.contributor.supervisorBritton, Myron (BioSystems Engineering)en_US
dc.date.accessioned2019-07-24T18:01:27Z
dc.date.available2019-07-24T18:01:27Z
dc.date.issued2019-05-19en_US
dc.date.submitted2019-06-27T17:17:58Zen
dc.date.submitted2019-07-22T06:02:58Zen
dc.degree.disciplineBiosystems Engineeringen_US
dc.degree.levelDoctor of Philosophy (Ph.D.)en_US
dc.description.abstractThis thesis covers the design, implementation, and review of a video game designed to assist Canadian Engineering Interns in understanding and contextualizing engineering ethics. This understanding is essential during their professional practice exam and subsequently in their day-to-day lives as engineers. In engineering schools, engineering ethics is traditionally taught either as a philosophical examination of how engineers should act  or as rote learning of the act, by-laws, and code of ethics that govern engineering practice. Most importantly, in the context of undergraduate engineering education, the amount of coverage is limited, and students are all too often focused on what is needed for the test, not mastery of the material for their own understanding. Unlike university courses, playing this game is voluntary, no grades are assigned, and players are expected to game the system by choosing poor responses just to see what will happen to them. Learning occurs through exploring cause and effect relationships, by making ethical choices and experiencing how decisions often have trade-offs or conflicting right answers. To encourage reflection, players were asked to think about the cases, and how they reacted to the unprofessional behaviour of characters in the game, through this reflection process, players are encouraged to grow, understand, and adopt professional behaviours. The research methodology was to create a proof of concept video game featuring five case studies of conflicts that an Engineer or Engineering Intern might reasonably encounter in their professional practice. The game then went through a design review, in which sixteen Professional Engineers and Engineering Interns played the game and reviewed the cases in detail to provide feedback on their realism and identify areas for improvement. Based on the feedback from testers, the concept is sound, addresses a need within the engineering community and merits further research.en_US
dc.description.noteOctober 2019en_US
dc.identifier.urihttp://hdl.handle.net/1993/34042
dc.language.isoengen_US
dc.rightsopen accessen_US
dc.subjectEngineeringen_US
dc.subjectEthicsen_US
dc.subjectGame-Based-Learningen_US
dc.subjectManitobaen_US
dc.subjectAuthentic Learningen_US
dc.subjectInstructional Designen_US
dc.subjectGame Designen_US
dc.subjectProfessional Practiceen_US
dc.subjectEducationen_US
dc.titleDevelopment of a Video Game to Teach Engineering Ethics in Canadaen_US
dc.title.alternativeCanadian Engineering Ethics Gameen_US
dc.typedoctoral thesisen_US
local.subject.manitobayesen_US
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Andrew Roncin.pdf
Size:
3.82 MB
Format:
Adobe Portable Document Format
Description:
License bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
2.2 KB
Format:
Item-specific license agreed to upon submission
Description: