Game worlds, fictional authors and truth in fiction

dc.contributor.authorSarvi, Ali
dc.contributor.examiningcommitteeTillman, Chris (Philosophy) Muller, Adam (English, Film, and Theatre)en_US
dc.contributor.supervisorMatheson, Carl (Philosophy)en_US
dc.date.accessioned2016-09-12T19:23:53Z
dc.date.available2016-09-12T19:23:53Z
dc.date.issued2016
dc.degree.disciplinePhilosophyen_US
dc.degree.levelMaster of Arts (M.A.)en_US
dc.description.abstractMy goal in this thesis is to propose a new theory of truth in fiction. In Chapter One, I will examine David Lewis, Gregory Currie and Alex Byrne’s theories of truth in fiction. By the end of Chapter Two, I will discuss six conditions a theory of truth in fiction must meet (for example, the theory must account for stories in which there is no intelligent life to tell the tale, and also for truths in authorless fictions.) In Chapter Three, I will explain Kendall Walton’s distinction between the “work world” and the “game world” — the fictional world of the story versus the fictional world of the game of make-believe that the reader plays with the story. Finally, I will introduce a new “fictional author,” located in a game world, in order to propose a new theory that satisfies the conditions.en_US
dc.description.noteOctober 2016en_US
dc.identifier.urihttp://hdl.handle.net/1993/31687
dc.language.isoengen_US
dc.rightsopen accessen_US
dc.subjectPhilosophyen_US
dc.subjectTruth in fictionen_US
dc.titleGame worlds, fictional authors and truth in fictionen_US
dc.typemaster thesisen_US
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