Identity awareness on tabletop computers
dc.contributor.author | Partridge, Grant | |
dc.contributor.examiningcommittee | Jin, Dean (Computer Science); Fitzell, Gordon (Marcel A. Desautels Faculty of Music) | en |
dc.contributor.supervisor | Irani, Pourang (Computer Science) | en |
dc.date.accessioned | 2011-08-31T17:30:48Z | |
dc.date.available | 2011-08-31T17:30:48Z | |
dc.date.issued | 2011-08-31 | |
dc.degree.discipline | Computer Science | en_US |
dc.degree.level | Master of Science (M.Sc.) | en_US |
dc.description.abstract | Most multi-user horizontal interactive surfaces, or tabletop computers, cannot determine which user has performed a given action. These tabletops are less capable than identity-aware (IA) tabletops, which can. However, current research on IA is scarce and speculative. Notably, no one has rigorously compared the power of IA and non-IA devices, so evidence that IA enables groups to work better together is lacking. My thesis establishes an identity-aware perspective for interactive surface design. First, I have constructed an experiment to determine that IA can improve the effectiveness of small collaborative groups. A second experiment compares several emulation techniques designed to bring the benefits of IA to non-IA devices. I explore IA in detail through examples, present some open problems involving IA, and discuss promising solutions. Taken as a whole, this document serves as a comprehensive introduction to the study of identity awareness and a springboard for future research on the topic. | en |
dc.description.note | October 2011 | en |
dc.identifier.uri | http://hdl.handle.net/1993/4807 | |
dc.language.iso | eng | en_US |
dc.rights | open access | en_US |
dc.subject | human-computer interaction | en |
dc.subject | tabletop computers | en |
dc.subject | computer science | en |
dc.subject | human factors | en |
dc.subject | identity awareness | en |
dc.title | Identity awareness on tabletop computers | en |
dc.type | master thesis | en_US |