Indigenous Representations and the Impacts of Video Games Media on Indigenous Identity

dc.contributor.authorLagace, Naithan
dc.contributor.examiningcommitteeMiller, Cary (Native Studies) Cariou, Warrren (English)en_US
dc.contributor.supervisorSinclair, Niiggaan (Native Studies)en_US
dc.date.accessioned2019-01-10T21:28:57Z
dc.date.available2019-01-10T21:28:57Z
dc.date.issued2018en_US
dc.date.submitted2019-01-03T17:23:02Zen
dc.degree.disciplineNative Studiesen_US
dc.degree.levelMaster of Arts (M.A.)en_US
dc.description.abstractThis thesis analyzes and discusses the complexities of digital representations involving Indigenous peoples through video games. Connecting both Game Theory and Native Studies, I analyze how digital games incorporate identity, culture, and relationships in diverse and intellectual ways and provide new spaces for Indigenous agency and semiotics. Beginning with an analysis of several historical and negative representations of Indigenous peoples, I then compare those tropes to projects within today’s environment and mainstream video game companies, independent companies, and educational service providers. I assert that while some digital media representations of Indigenous cultures are stereotypical and problematic, others facilitate a sense of cultural continuance and survivance. Lastly, some video games display both stereotypical and cultural continuance within them.en_US
dc.description.noteFebruary 2019en_US
dc.identifier.urihttp://hdl.handle.net/1993/33700
dc.language.isoengen_US
dc.rightsopen accessen_US
dc.subjectNative Studiesen_US
dc.titleIndigenous Representations and the Impacts of Video Games Media on Indigenous Identityen_US
dc.typemaster thesisen_US
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