Indigenous Representations and the Impacts of Video Games Media on Indigenous Identity
dc.contributor.author | Lagace, Naithan | |
dc.contributor.examiningcommittee | Miller, Cary (Native Studies) Cariou, Warrren (English) | en_US |
dc.contributor.supervisor | Sinclair, Niiggaan (Native Studies) | en_US |
dc.date.accessioned | 2019-01-10T21:28:57Z | |
dc.date.available | 2019-01-10T21:28:57Z | |
dc.date.issued | 2018 | en_US |
dc.date.submitted | 2019-01-03T17:23:02Z | en |
dc.degree.discipline | Native Studies | en_US |
dc.degree.level | Master of Arts (M.A.) | en_US |
dc.description.abstract | This thesis analyzes and discusses the complexities of digital representations involving Indigenous peoples through video games. Connecting both Game Theory and Native Studies, I analyze how digital games incorporate identity, culture, and relationships in diverse and intellectual ways and provide new spaces for Indigenous agency and semiotics. Beginning with an analysis of several historical and negative representations of Indigenous peoples, I then compare those tropes to projects within today’s environment and mainstream video game companies, independent companies, and educational service providers. I assert that while some digital media representations of Indigenous cultures are stereotypical and problematic, others facilitate a sense of cultural continuance and survivance. Lastly, some video games display both stereotypical and cultural continuance within them. | en_US |
dc.description.note | February 2019 | en_US |
dc.identifier.uri | http://hdl.handle.net/1993/33700 | |
dc.language.iso | eng | en_US |
dc.rights | open access | en_US |
dc.subject | Native Studies | en_US |
dc.title | Indigenous Representations and the Impacts of Video Games Media on Indigenous Identity | en_US |
dc.type | master thesis | en_US |