Embodied damage indicators in first-person shooting games

dc.contributor.authorYoung, James E.
dc.contributor.authorShahin, Ibrahim
dc.contributor.authorNakane, Masayuki
dc.date.accessioned2013-08-26T21:03:38Z
dc.date.available2013-08-26T21:03:38Z
dc.date.issued2013-08-26
dc.description.abstractWe present an exploration of how first-person shooting game damage indicators – those that leverage the first-person, in-the-action perspective – impact gaming experience and immersion. We compared a traditional red flash mechanism that only indicates that an injury was taken, a less common paper doll mechanism that indicates where the character’s body was injured, and our original x-ray mechanism that indicates the character’s specific injuries via realistic-looking X-ray snapshots. These form points on a continuum from abstract information (injury was received) toward simulating the experience of receiving an injury. We conducted an exploratory study, and present the results on how the indicators impacted various aspects of gaming experience.en_US
dc.identifier.idHCI2013-03en_US
dc.identifier.urihttp://hdl.handle.net/1993/22118
dc.rightsopen accessen_US
dc.subjectaffective ludologyen_US
dc.subjectgaming experienceen_US
dc.subjectimmersionen_US
dc.subjectfirst-person shooteren_US
dc.subjectdamage indicatoren_US
dc.subjectHCI2013-03en_US
dc.titleEmbodied damage indicators in first-person shooting gamesen_US
dc.typeTechnical reporten_US
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