dc.contributor.supervisor |
Irani, Pourang (Computer Science) |
en |
dc.contributor.author |
Partridge, Grant
|
|
dc.date.accessioned |
2011-08-31T17:30:48Z |
|
dc.date.available |
2011-08-31T17:30:48Z |
|
dc.date.issued |
2011-08-31 |
|
dc.identifier.uri |
http://hdl.handle.net/1993/4807 |
|
dc.description.abstract |
Most multi-user horizontal interactive surfaces, or tabletop computers, cannot determine which user has performed a given action. These tabletops are less capable than identity-aware (IA) tabletops, which can. However, current research on IA is scarce and speculative. Notably, no one has rigorously compared the power of IA and non-IA devices, so evidence that IA enables groups to work better together is lacking.
My thesis establishes an identity-aware perspective for interactive surface design. First, I have constructed an experiment to determine that IA can improve the effectiveness of small collaborative groups. A second experiment compares several emulation techniques designed to bring the benefits of IA to non-IA devices. I explore IA in detail through examples, present some open problems involving IA, and discuss promising solutions. Taken as a whole, this document serves as a comprehensive introduction to the study of identity awareness and a springboard for future research on the topic. |
en |
dc.subject |
human-computer interaction |
en |
dc.subject |
tabletop computers |
en |
dc.subject |
computer science |
en |
dc.subject |
human factors |
en |
dc.subject |
identity awareness |
en |
dc.title |
Identity awareness on tabletop computers |
en |
dc.degree.discipline |
Computer Science |
en |
dc.contributor.examiningcommittee |
Jin, Dean (Computer Science); Fitzell, Gordon (Marcel A. Desautels Faculty of Music) |
en |
dc.degree.level |
Master of Science (M.Sc.) |
en |
dc.description.note |
October 2011 |
en |