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Experiencing conceptual design in three dimensions: an evaluation of CAVE-like environments for interior design education
Abstract The purpose of this research is to determine the value of CAVE-like immersive environments to interior design education. The immersive environment can provide experience in and visualization of conceptual ...
A digital learning community: elementary school design
The current generations of children are being taught in schools which are not relevant to their daily lived experiences. “Schools and the curricula that exist today are more suited to the needs of the industrial age than ...